![]() ![]() If that means trading some health or slight MP increase, so be it, but its pretty ♥♥♥♥♥♥ against any faction with snares. Either the damage input needs to be increased or it needs to be given normal accuracy on the move to make it a kiting weapon. Problem is, it needs to stand still to do anything, and thus it gets easily snared. ![]() The German response to USF players skipping all AT for their rifle blobs is the Ostwind. The axis blobs seem to just have better AT (OKW) while the USF get amazing good anti-infantry weapons. This is all mainly early game, and trust me I think about every faction needs something fixed to control blobs because I've seen OKW enough and the allies do it just as much. MGs won't work on rifleman since they just get smoked and then bye bye MG. Basically, they spam rifleman then arm them each with a bar and bazooka. I'm sure there are ways but it is still difficult at times for many people to counter them. ![]() Originally posted by Entstehung:The issue I always had is with Allied blobs such as the Americans. ![]()
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